Problem Statement
Music lovers need a way to share music with friends that is convenient to lessen the hassle of sharing via other platforms.
Role
UX Researcher & Designer
Timeline
Sept 2019 - April 2020
Audience
Music enthusiasts and people who enjoy sharing music with others
Overview
Upon conversation with one of my fellow Creators in Shift (a creative incubator for students at UMich), we realized that we were passionate about exploring how friends share music via Spotify. As avid Spotify users, we began discussing our experience with the platform - the things we loved, and the things we weren't so keen on. One thing that frustrated us both was sharing music with friends. Many of my friends will send me their current obsessions over iMessage, only to get buried under a pile of more texts. It becomes hard to keep track of what my friends want to share with me or even what their current listening habits are, especially on the app. My partner-in-crime, Olduz Ilkhchoui, and I set out to see whether this feeling of frustration was shared by any other Spotify users.
How might we generate quality music discovery in an organized fashion?
Step 1: Empathize & Research
We began our journey by sending out a basic survey to gain insight into how Spotify users engage with each other in the app and outside the app. We needed to see if there is a need to expand the friend feature of Spotify, before sinking our toes into creating an actual product. In order to solve a problem, you first have to know the ins and outs of the problem. Enter, Survey #1.
Designing the Survey
The main question we wanted to address was how friends play a role in music discovery. To ensure that our survey was not biased or influenced by the behavior of our respondents, we piloted the first versions to beta-test our questions. In addition, we made the survey anonymous to encourage users to give their honest opinions. We also mixed in short answer questions and multiple choice questions to get both quantitative and qualitative data.
Quantitative Data
After sending out our survey to as many people as possible, we received a great deal of data. Here are some of our key findings from the questions that gave us quantitative data:
Qualitative Data
After filling out a couple hundred sticky notes, I found several key qualitative findings by grouping the responses by theme.
Q1: What role does Spotify play in you staying up to date on the music your friends are listening to?
Q2: Can you please explain why you think Friends or Spotify Recommendations provides better music than the other?
Q3: How do you feel about following friends on Spotify?
Q4: Why do you follow friends on Spotify?
User Personas
Based off of the data I gathered, I began to fabricate user personas to understand the different types of people that may use my product:
Step 2: Conceptualize
Information Architecture
Based off of these results, we felt there was a need to expand on this idea of sharing music with friends. Instead of building out this feature on Spotify, we decided to make our own platform, Melomane, that would utilize Spotify's API to get music data. With this app, those that wanted to opt into sharing music can post about songs, artists, or playlists and get recommendations from friends. They can also see what their friends listen to in real time. Using the results from our research, we created a layout of what sorts of screens and actions our app will need.
Sketching
After finalizing the information architecture, I felt more prepared to start imagining what my screens might look like. I began by doing some quick sketches:
Step 3: Prototype
Lofi Prototype
Once I felt good about my initial sketches, I began to build them out as more sophisticated screens. I focused more on what content would go where, the overall flow, and the information hierarchy. I decided to keep it black and white and did not add many visual details, so that I could really hone in on making the navigation clear and user friendly.
Internal Feedback
After completing my lo-fi screens, I went out and received feedback on my initial designs. My main critiques were:
Mid-Fidelity Prototype
This first round of feedback was crucial. It allowed me to really think about the value of creating a whole app, and how I can reveal that value to users. I took this knowledge and drafted mid-fidelity mockups, still focusing on the overall layout and navigation, and not as much on the colors or visual design.
High-Fidelity Prototype
Feeling good about my layout, I began to incorporate color and font into my designs.
Design Choices
Next Steps
I plan to conduct user tests to make sure that it is user friendly. Once I am confident that it is easy to use, I will re-work the navigation and UI based on these results. I am a bit of a perfectionist, and will most likely continue to edit my high fidelity screens until I am absolutely satisfied with what I have. I plan to learn more about micro-animations before including videos of the app in action. For now, I wanted to show what I have currently, so that interested parties can see my process.